Lastly, how to create a 'respawn' system similar to that of Dark Souls or other games where loosing means loosing items or currency. How to make it so that a characters movements can affect events around them (ex: Player moves right, NPC moves randomly) How to make it so that you can create a randomized teleport system in which you can get to go in a randomized dungeon. (Example being like that of Cattails or in the mines of Harvest Moon where you go down dungeons and have to fight enemies in the overworld instead of in an encounter area). How to make an overworld turn-based system without the use of player movement dictating where the opponent goes. What I would hopefully like to learn in order is this: How am I able to make a system like this in RPG Maker MV? You have to progress through the dungeon with a staircase or other means of acceding or descending in the dungeons. When the player looses in a dungeon, they loose items and coins from the area and have to start all over from the start with a newly randomized dungeon layout every time. ![]() ![]() ![]() Mystery Dungeon games are a type of Roguelike RPG genre game that is centered around exploring randomized dungeons and other characters in a turn-based system (Like a game of checkers or chess), each move or attack the character makes the opponent will move and act out in response.
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